Developmental Pixels
Words and thoughts about app development, indie game development, and pixel art.
-
A new character emerges!
Flying is Hard
Posted on
5 August, 2017
to
Dev Logs
-
Finding an aesthetic
Flying is Hard
Posted on
3 August, 2017
to
Dev Logs
-
Menus and Localisation
Flying is Hard
Posted on
1 August, 2017
to
Dev Logs
-
Experimenting with a futuristic, moving UI
Flying is Hard
Posted on
28 July, 2017
to
Dev Logs
-
Down the ECS Rabbit Hole
Flying is Hard
Posted on
25 July, 2017
to
Dev Logs
-
Introducing: Flying is Hard
Flying is Hard
Posted on
20 July, 2017
to
Dev Logs
-
Switching from Jekyll to Metalsmith - Post Mortem
Posted on
14 May, 2017
to
Articles
-
Games First Helsinki 2017 take-aways
Posted on
9 May, 2017
to
Articles
-
Fixing git push/pull timing out
Posted on
26 May, 2016
to
Articles
-
Different ways to pass data from AEM6 to Javascript
Posted on
15 May, 2016
to
Articles
-
A simplified front end architecture solution for AEM
Posted on
4 May, 2016
to
Articles
-
Calculating iBeacon distances with optimized averaging
Posted on
29 December, 2015
to
Articles
-
Building a simple JavaScript game - 1. A basic game engine
Posted on
27 November, 2015
to
Articles
-
Building a Gulp workflow wrapped around Jekyll
Posted on
29 August, 2015
to
Articles